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Old Oct 06, 2007, 05:02 AM // 05:02   #21
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The Hal?!
You're elemental cycle is wrong.
Actually it's very confusing and complicated.

...........Earth
........^...^...V
....../......|.....\
.Water.<-+-> Fire
......\......|.....^
.......^....V..../
...........Wind

Fire, Magma and Heat.
Earth, Metal, Rock and Wood.
Water, Ice and Vapor.
Wind, Gas(Co2, Oxygen and more) and Lightning.

Fire and Water are Equal.
Wind and Earth are Equal.
Fire beats Earth(Wood) and Water(Ice).
Fire is defeated by Wind or Water.
Earth(Metal) beats Water and Wind(Lightning).
Earth(Wood) is defeated by Fire and Wind.
Wind(Lightning) beats Fire and Earth.
Wind(Lightning) is defeated by Water and Earth(Metal).
Water beats Wind(Lightning) and Fire.
Water(Ice) is defeated by Earth and Fire.

Quite confusing and complex^^.
Tell me when something is missing or wrong.
Yes I know the Chart or Graph is wrong^^.

Last edited by [M]agna_[C]arta; Oct 06, 2007 at 05:08 AM // 05:08..
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Old Oct 06, 2007, 07:35 AM // 07:35   #22
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Quote:
the word "tele" means "mind", so you could simple translate it also to "Mind Energy",
Yes And I like to watch my "mind"vision and talk to peeps who don't have email over the "mind"phone.
ROFL.

Summed from the head:
Tele = remote(not mind)
Kinetic = Force(not energy)
Pathic(comes from patheia) = Affecting*(the only one I had to look up )
Phone = Sound
Vision = images

*Affecting, as in mind-affecting: a therm used to describe several types of drugs and many conditions from stress to insanity.
(this of course includes hearing voices, having visions or induction of an overruling will)

That means telepathic is quite a broad concept, and is best followed by a suffix such as communication, control or distortion, to describe what you're on about.

Telekinesis, while not worldly either, do not need to come from some power of the mind, the effect of a third pole on magnetic fields for instance is a remote force as well.

I'm not sure if scrying belonged to mind affecting effects, thusly in telepathy, could be it goes into some whole other classification.
(think of some place and you get a vision of what is happening there)

Ahh Greek, isn't re-using dead languages perfectly useless? As well as a waste of time when they could be teaching the kids somethings more useful, than words they'll only be using when they want to sound smart*ssed.

Quote:

...........Earth
........^....^...V
......./.....|.....\
.Water.<-----+------> Fire
.......^.....|....../
.........\...V....V
...........Wind
Your circle is better Manga, but there should be energy/magic in the center, representing an element that is neutral too all others.
And lightning goes in that category, along with sound and something like life force or soul(often referred to as blood).

Wind should also embody pressure and the absence of gases or a vacuum.
Which explains why wind beats fire.

Quote:
Water is ever vulnarable to Electricy > thus will mean, Lightnungs iwll do alot more damage versus Undines, because they are a Water Species, even when they are amphibious in the end, their home is the underwater
Nope, distilled water does not conduct electricity at all, its perfectly isolating.
It's that natural water is never actually pure and the ions(salt stone and earth) in it cause it to conduct electricety well, because they ions are able to move electrons more efficiently through water than through solid mater that doesn't have freely floating charged particles to discharge.

But as the elemental relations where established by people who didn't know that, there is no real reason to incorporate this into the scheme.
Lightning is actually created by wind charging vapor and thusly is a product of combined wind and water(of which the water is first required to be contaminated with earth).

O.o' I seem to be on a roll today .

lastly
Quote:
Skill Speed
-10% from Humans

Species specific Boni:
- Telepathic Skills, able to Mind Read
- Negative Conditions last 10 seconds lesser, when those Healing Powers are stronger ,as the negative Condition would last, the Undine is immune vs. the Skill, as long its not strong enough (i.e. lasting longer than 10s)
If you are using ' - ' first to signify 'less than' and just 2 lines further are using it as a summing sign, any ameritroxes are bound to become confused.

Last edited by System_Crush; Oct 06, 2007 at 08:06 AM // 08:06..
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Old Oct 06, 2007, 12:28 PM // 12:28   #23
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Tele means from afar not mind.
It's tele cause it kenetically manipulate things from afar.
And telepathy, not sure.

Wind Magic also has lightning or also energy.
So Wnd goes with energy already.
Blood goes with Dark.
Well in GW lore.
I want sound, force, soul and more but not sure if their will be in GW2.
So I am sticking with Physical, Chaos, Divine and Elemental damage and Types^^.
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Old Oct 06, 2007, 01:52 PM // 13:52   #24
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Here:
http://en.wikipedia.org/wiki/Telepathy

In it stands things, from what you've written System,. but in this article stands ALSO, that telepathy is seen as the Ability to read someone others Mind.
From nothing other am I taling and was only correcting the other Poster, which meant, Telekinesis would be the Ability to read someone others Mind, which is simple false.

http://en.wikipedia.org/wiki/Telekinesis

Now to telekinesis...
The Article shows you, that's "Mind Power", because Telekinesis is also known under an other name. Telekinesis is also called "Psychokinesis" and the word psycho comes from "Mind"
=======

Force and Energy are the same !!, there exists no force, which is no kind of Energy, thats a simple physician fact.
You need to learn, that there can exist for something one and the same more than one name, but that both names can be very related to each other, but can be still translated different in other languages ...

Same with the word "Tele" ... your right when you translate it on latin/greek, but as the word telekinesis is absolutely the same as psychokinesis, people also can translate the word "Tele" for Mind, because telekinesis has do to with using the power of your mind, this is a circle, you can really turn, as you want, it will be ever the same result.
The wiki article also proves again my example for what Telekinesis, aka. Psychokinesis is:

using your Mind power, to move objects from A to B, stands all also in the wiki artikle there.
---------------------------------------------

Its classical, that Fire gets ever beaten by Water, Fire beats Wind, Wind bearts Earth and Earth beats Water.
Thats the absolutely classical way it was used so over years in classical RPG's for the 4 Core Elements. Don#t forget that, it are only Core Elements ,there exist more...
Light and Dark are also Elements of Nature, but don't count as Core Elements, because you can't touch and feel them, you can only feel their physical stats by Heat and Cold, but which are also physical stats of Fire and Water.

Elements can also be splitted up to a maximum of 8, when you take them serious and correct, because Ice and Lightning are something totally elemental different, then Wind and Water, but anet has made it them easy, bcause otherwise their 4 Attribute System wouldn't work for Elementalists, when tehy would be the single class with 9 Attributes, while all others have only 4-5 ...

Water NEVER beats Lightning , that was in none RPG of RPG history ever so, creatures of Water are ever vulnarable to Electricity, thus meaning Lightnings, because Water is a perfect brigde of electricity.
What do you think, will happen, when you go into bath, and someone will throw into the Bath an electric thing into it, while its on electricy while you are bathing ? Right, you get TOASTED

But your right, its a bit confusing and complex, because RPG games don't take ever everything serious and correct. Therwtically its most realistic, when certain elementa have more than 1 strengh and weakness to an other element and some other have only one specific... because games make in elements from game to game ever other cycles, only to look more unique, the imagine of how a correct element cycle has to look has become very confusing, because everyone has its own vision, of how it has to look, only that they might look mostly similar...

Last edited by Phoenix Tears; Oct 06, 2007 at 01:54 PM // 13:54..
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Old Oct 06, 2007, 02:15 PM // 14:15   #25
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How can Fire beat Wind?
Uhm, But the Water doesn't Die or Evaporate or Something you doe.
So I don't find the connection.
But Water against Lightning overloads the lightning and destroying itself.
The Toaster and you gets toasted not the water.
And the taoster we may say is the lightning.
But water absorbs lightning like metal so....., so^^.
Actually not only wind can destroy earth Fire and Water too but Earth can still resist the strongest unlike the others.
Fire can melt the Metal or melt the rock into magma also burn wood.
Water and Wind can cause erotion.
But don't forget water isn't much effective cause earth can abosrb it.
Like Soil or Trees.
Earth is most vunrable to Thunder.

Also don't forget the Resistance and Support Elemental Cycle^^.
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Old Oct 06, 2007, 02:22 PM // 14:22   #26
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Quote:
Originally Posted by Phoenix Tears
What do you think, will happen, when you go into bath, and someone will throw into the Bath an electric thing into it, while its on electricy while you are bathing ? Right, you get TOASTED
I'm willing to put my hand into atomically pure water(the competetly uncontaminated H2O, most chemistry labs have a tank of it somewhere)
While you throw a toaster into it, even if the toaster is dirty it can't ionize the water enough to jolt me before the fuzes blow.

Quote:
Its classical, that Fire gets ever beaten by Water, Fire beats Wind, Wind bearts Earth and Earth beats Water.
Thats the absolutely classical way it was used so over years in classical RPG's for the 4 Core Elements. Don#t forget that, it are only Core Elements ,there exist more...
Light and Dark are also Elements of Nature, but don't count as Core Elements, because you can't touch and feel them, you can only feel their physical stats by Heat and Cold, but which are also physical stats of Fire and Water.
Yea but we're going for the one in Nerkotum Arcanum(or however you spell it) 'the witch's handbook'
Doing this basically makes nerds so we strive to fool ourselves we have some link to reality not composed of pixels.

Quote:
Force and Energy are the same !!, there exists no force, which is no kind of Energy, thats a simple physician fact.
You need to learn, that there can exist for something one and the same more than one name, but that both names can be very related to each other, but can be still translated different in other languages ...
Yes by science there's no difference, but I was translating so edging towards the linguistic side.
Linguistically both force and energy have dual meanings, a task force has nothing to do with a psycho kinetic force. Nor does the energy between my sister and my other sister's boyfriend, have anything to do with psycho kinetic energy.
Point is, one of the excrementally-faced people that change how to spell my language every year, decided that force was a better way to translate kinetic than anything else was.
If you want to argue with that I can understand, its not like they know what they are doing, what kind of job is updating a language anyway? We are perfectly able of making up words ourselves, don't need to use out tax money to pay some1 to do it for us.

P.S.
Can I come watch "mind""images" at your place some time?

Quote:
Uhm, But the Water doesn't Die or Evaporate or Something you do.
So I don't find the connection.
But Water against Lightning overloads the lightning and destroying itself.
The Toaster and you gets toasted not the water.
And the toaster we may say is the lightning.
But water absorbs lightning like metal so....., so^^.
It doesn't need to destroy it, the circle loops one way round for a reason, this signifies who attacks who.
The watter doesn't need to be killed, its the owner(water magic user in armor of mist) that is covered in a liquid containing charged ions, so discharging the ions will be more effective. ZAPP!
Same goes for metal armor, metal is big lump of atoms that stick together because of the way they are charged(how they are arranged in the lump decides the strength, so its beside the point)
The metal will not stop lighting, but will stop direct fire and frost attacks, but because its a single lump it transfers heat well making it get either really cold or really hot easily, both of these hurt the mage using the kinetic armor.

On the other hand, fire and water are non solid, so they can do little to stop the attacks from stone or metal, making them weak to it.

And the lightning(toaster) is supposed to discharge, what kind of gun would have a bullet that remains reusable over one that is actually effective.

This is why the circle has the energy/magic at the center, this represents the mage(life force/soul/blood) that is at the center of the war of elements.

Earth itself does not attack it is used by a mage, this mage is a neutral element with his defense contrived from his earth magic, if this defense fails then the weak spot is hit, the defense doesn't need to be the destroyed only the one behind it.

Last edited by System_Crush; Oct 06, 2007 at 02:41 PM // 14:41..
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Old Oct 06, 2007, 02:31 PM // 14:31   #27
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Fire can beat Wind, because Fire can absorb Wind, once it grows bigger so that it can withstand wind, Wind can beat Fire only so long, so long the Fire is small and can be deleted by little stronger wind blows, as if you blow out candles of your birthday cake, beacause the fire is simple to weak to withstand it.

When you stand now in front of a big fire inferno, your little blow of wind won't help, then you can beat it only with lots of water and wind will make the fire only stronger, because the inferno will absorb it and will move only quicker ..., the relation is then much higher, you would need like a tornado, to blow away a fire inferno

PS: at System crush: absolute pure water is not common, so when we talk of water, we must talk of ionized water, which will jolt you, when electricy comes into the game. Absolute pure water exists only thanks to the human, who can create it through chemistry, and because such pure water is not common, you must also look at Water in a game in the same wise, when you want to be realistic, thus meaning Water is vulnarable to Electricy and there are lots of rpgs, which have handled it so this way yet...

But howeve,r i would say, we should get come back to the topic, we 3 r too far offtopic imo, come back to concept races ;=)

Last edited by Phoenix Tears; Oct 06, 2007 at 02:39 PM // 14:39..
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Old Oct 06, 2007, 02:42 PM // 14:42   #28
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A Tornado wouldn't help it may cause a Fiery Tornado filled with Burning Trees and such and it'll help in spread of Fire cause it blows the fire more and more all over the Forest.
Rain may help^^.
But that only shows the Support or Empowering Cycle but not the Destruction Cycle.
Theirs also a Mix Cycle^^.
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Old Oct 06, 2007, 02:58 PM // 14:58   #29
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Quote:
Originally Posted by Phoenix Tears
PS: at System crush: absolute pure water is not common, so when we talk of water, we must talk of ionized water, which will jolt you, when electricy comes into the game.
That is why I said this
Quote:
Originally Posted by me :p
But as the elemental relations where established by people who didn't know that, there is no real reason to incorporate this into the scheme.
Lightning is actually created by wind charging vapor and thusly is a product of combined wind and water(of which the water is first required to be contaminated with earth).
Referring to the alchemists that thought up the elemental circle, which if I'm correct go near the end of the Greek period, since alchemists fire is also called Greek fire.

Quote:
Originally Posted by Phoenix Tears
Absolute pure water exists only thanks to the human, who can create it through chemistry, and because such pure water is not common,
Not true pure water is quite common, it's just that it gets contaminated after a second or 2.
Lightning hitting watter will separate the H from O while burning them at the same time;
creating pure water until it falls back into the body of water it originated from.
Also I mentioned Alchemists fire, which is fire that beats water, because it burns at over 5000 degrees Celsius, at 5000 degrees H is also separated from O which will again catch flame immediately turning back into water and then being separated again.

Quote:
Originally Posted by Phoenix Tears
But however I would say, we should get come back to the topic, we 3 r too far off topic IM(U)O, come back to concept races ;=)
I agree, I'll stop ranting. Instead; any1 have feedback on how they like the Krait?
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Old Oct 06, 2007, 03:05 PM // 15:05   #30
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i like Krait XD ^^ so tough Skin *g*

nah, serious, i like your concept ^^
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Old Oct 18, 2007, 03:12 PM // 15:12   #31
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Quote:
Originally Posted by [M]agna_[C]arta
The Deigado
"The Sheperds of Grenth"

The Contents:
  • The Background, Tells it's purpose in the GW2 Lore.
  • The Traits, Tells what is it's Status and General Data.
  • The Racial Skills, Abilites or Skills which diffines this Race from the others.
  • The Strength, Tells which does this Race's Abilities are good at to.
  • The Weakness, Tells which does this Race's Abilities are burdened to.

Background:
SPOILERS!:



Copyright: Developers of RO2/Gravity

The Great War/Great Calm
"Stories of the Great War and it's Resolution"


-"After the Death of the Great Destroyer, Chaos havocked everywhere in Tyria"
"The rise of the Orrian Metropolis, Rise of the Orrian Death, Usoku's and his Descendant's Exile of the Non-Normal and more."
"Then Grenth has called his Sheperds of Death, The Deigados"
"They were told to Exorcise the Undead allover Tyria, To Banish all those Demons who come against them even if they are their Brother Race."
"Also too assist the Heroes on their quest, For they may not be able to Defeat the Great Dragons, Primodius and other Dragons who wish to revolt the Gods."
"Each God as sent out their armies to fight in their quest."
*Missing Part of the Scroll*


-Scrolls of Great Calm, 1270 AE


Racial Traits:
Health, -15%
Health Regen, 10p
Energy, 0%
Energy Regen, 3-4p
Attack Speed, 10%
Cast Speed, 10%
Movement Speed, 10%

Racial Skills:
Sword of Judgement[Elite]
-Spell, 15e|2c|25r : Deal 15-60 Holy Damage to Target and Adjacent Foes, Hexed Foes takes additional +15-60 Dark Damage.
Moonlight
-Spell, 10e|1c|25r : For 1-15 seconds Enchantments last 15% Longer on you and Hexes last 25% shorter on you. When this enchantment ends all you're Enchantments are stripped off.
Call of Souls
-Spell, 15e|2c|25r : You gain 1-2 Energy for each Dead Corpse around you, Same Corpse can't be used again.
Exorcise
-Spell, 5e|3c|20r : Remove all you're Hexes and you gain +10-50 Health for each Hex removed.
Demonic Chains
-Spell, 10e|3c|30 : Attacking Foes Adjacent to you move 30-90% Slower for 10 seconds. This ends when they take damage.


Strengths:
-Resistant to Dark, Holy and Chaos.
-Enchantments and Hexes cast last 15% Longer.
-Enchantments last 15% longer on them
-Take 15% more health when Healed.
-Regenerates Health Faster(Natural Healing)

Weaknesses:
-Hexes last 15% longer on them.
-Weapon Spells last 10% shorter on them.

__________________________________________________ __________________________________________________ _____________________________________

Hope you like it^^!
really liked the pictures and the fact they use katanas!!! since they're katakana weilding demons they could possibly have gliding and very high jump. i would play these but id also demand some sort of hood.
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Old Oct 18, 2007, 03:18 PM // 15:18   #32
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Originally Posted by Azael Durge
really liked the pictures and the fact they use katanas!!! since they're katakana weilding demons they could possibly have gliding and very high jump. i would play these but id also demand some sort of hood.
Cumagen?
Limited by your profession you would still have broad weapon and armor choices, well at least I hope so.

But when weaing a black leather coat a jump with increased deap point time would definatly look cool.
and be pun as they are undead
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